Terminator Update for 2.21.18
about 3 hours ago
– Wed, Feb 21, 2018 at 09:45:32 PM
Hello Everyone (I dropped the terrible Terminator puns)! --
Another week -- another update!
This week the Terminator portion of my brain has been working on updating the rulebook to properly reflect the changes that I mentioned last week and making a few minor graphics tweaks to the game. Nothing terribly interesting -- but all of it very necessary to ensure that you have a great game that's easy to understand when it hits your table.
This is just about the most boring that a weekly update can get - but I do think it's important that we stay in touch even when there isn't much exciting to say to make sure you know we're making progress.
With that said -- that's about all I have this week!
Until next time -- REMEMBER --
I'll be back!
Terminator Update for 2.14.18
7 days ago
– Wed, Feb 14, 2018 at 11:33:24 PM
Happy Valentine's Day Terminatorians!
I know, the valentine I pulled off the Internet is technically from T2 and not in anyway affiliated with this game -- but come on...that's funny.
I half expected to find official Valentine's from the 80s when I looked -- the 80s, for those of you who aren't old enough to remember -- were a weird time. Far weirder than The Goldbergs would lead you to believe.
Anyway -- let's talk Terminator: The Official Board Game. Some of you were requesting more details on how the combat system has been updated after I posted last week. In short, I've moved things to a more dice based system. You roll your number of dice that is equal to your attack value for successes if you are attacking, and the same for defense if you are defending.
Cards can help you modify these results (for example the previous damage cards can now be used, if you have one in your hand, to change one of your dice failures into a success if you are defending yourself).
This doesn't have a dramatic effect on the game design, other than giving me an opportunity to balance things a bit with the card stats.
This week I'm deep diving into the graphic elements of the game to even a few things out, and then the book will be closed on that side of things. After that, it'll just be a matter of updating the text in the rulebook and modifying a few cards!
That's it for this week!
Until next time -- remember...
I'll be back!
Terminator Update 2.07.18
14 days ago
– Thu, Feb 08, 2018 at 12:25:00 AM
Another week -- another update --
Victor and I met today to go over the details and prep for his starting at the end of the week. He will begin taking over direct messages in the next few days -- so be on the lookout if you're waiting for a reply! He'll need some time to ramp up, but we'll have this HK-Tank running smoothly before you know it!
On the game front itself, two important things happened this past week.
1) I finished making adjustments to the combat system, and I'm happy with where everything is at. It's not a crazy shift for the game, but I do think things are refined in a positive way, and I'm very happy with it.
2) I had a long conversation with a new manufacturing partner that was very productive. It's always tricky finding the right time to speak with the other side of the world -- but as some of you have probably noticed, I tend to stay up pretty late. So we were able to set up a meeting in the wee hours of the morning over the weekend and have some good discussions on keeping things moving ahead.
As we've discussed before the Chinese New Year is almost upon us, and most of the companies shut down during this time, but thankfully we'll still be able to move forward with a few parts of the process to keep our momentum going.
That's all for this update!
I'll be back!
Terminator Update 2.1.18
21 days ago
– Thu, Feb 01, 2018 at 12:43:07 AM
It's creeping up on 2:25 am CST on Thursday, Feb, 1st, 2018 -- it's been an incredibly long day (still spiritually Weds for me, but I'll concede if you want to press the issue that this is a Thursday update) -- but I'm here!
This update is going to be brief -- primarily because my eyes are about to shut as I type this -- but it will also be important!
First of all - this week's progress on the game is centered around the combat mechanics.
This is one of the main areas where I'm going to be making some tweaks, and this week my focus is completely on making those adjustments. The main reason for this just to simplify how the game is played, and to reduce the number of rule variations you need to remember when you're at the table trying to crack open some endoskeletons at 2:00 am.
This won't have an effect on components, the timetable, or anything like that -- I'll just be making sure there is some consistency between the way combat works in the past and in the future.
The fact that I'm making these adjustments is not my big news for the week, though.
No -- my big news this week is about a new addition to the team -- a few updates ago I mentioned Victor Brown, the co-designer of Bitten, and a lifelong friend of mine. Victor has been working in customer service for the better part of the last decade, primarily handling customer emails and support issues for a digital media company -- and he also happens to be a fantastic game designer.
So, with those credentials in mind, I'm very happy to announce that Victor will be joining me here on projects at Space Goat. Vic will be handling direct messages on the Space Goat Kickstarter campaigns, starting next week.
For those of you that have expressed that direct message contact has been an issue -- I want you to know that we're listening and we're addressing that issue. Once Victor gets up to speed on everything he'll be making sure that everyone is getting responses in a timely fashion, and that any issues you may have are addressed to the best of our abilities.
Vic and I will be working closely together on this to make sure we get everyone taken care of, and that going forward you will be able to know and trust that we'll be answering your questions and emails as promptly as possible.
Now -- WHY CAN'T VICTOR START TODAY?!?! You ask very loudly into your computer monitor even though I can't hear you because I'll be asleep by the time you read this?
Because in a few hours Victor is going to be welcoming his son into the world. Lil Vic should be here sometime later today -- and The Browns are going to need some family time to rest up and get ready for their latest venture into parenthood.
So later next week, after they've had a minute to catch their breath, Vic will be geared up and ready to go.
I'm slowly losing my ability to put words in the order correct -- so I think it's time to call it a morning -- but feel free to leave comments below, and I'll answer them sometime Thursday afternoon.
Until next time -- remember ---
I'll be back!
Terminator Update 1.24.18
28 days ago
– Thu, Jan 25, 2018 at 12:38:50 AM
Hello Terminatorades! (Nope..that doesn't work)
It's 10:14pm CST as I type this -- my latest update on a Wednesday yet -- but man, this has been a productive week.
Today, I sat down with some of the Space Goat higher-ups at The Game Closet in Waco, Texas.
After Terminator hit the table I made my pitch for the changes I want to make to streamline the rules and update some of the gameplay. Mostly this is making minor mechanical changes, stat tweaks, and rule simplification to make the game as accessible as possible. My hope is that hardcore grognards like myself can have a satisfying gaming experience without confusing the hell out of Terminator fans that are new to hobby gaming.
Things went very well, and I'm happy to say that we have the green light to move forward which gets us even closer to knocking our timeline out.
Now, you might be wondering if making rules changes like this is going to slow down production. It would make sense if it did -- and any other time of year it might...but Chinese New Year is upon us in February.
During this time most Chinese manufacturers shut down for several weeks to allow factory workers an extended visit with their families and friends -- which means manufacturing slows to a crawl during this time of the year anyway.
Which makes it the perfect time to make these adjustments and additions without impacting our timeline -- so my goal is to have all of this completed before the end of the Chinese New Year break to ensure everything stays ahead of schedule.
Now -- I have been in full-on Terminator mode since 11:30 am -- and my brain is slightly fried -- so please excuse any typos or grammatical nightmares in this update. I'm going to get some rest so I can get back to it first thing in the morning!
Until next time -- remember...
I'll be back!