Terminator Update for 1.17.18
about 1 month ago
– Thu, Jan 18, 2018 at 01:02:16 AM
This. Game. Is. HUGE!
It’s Wed, so welcome to another Terminator update.
This past weekend I ventured down to San Antonio on Saturday to take a closer look at Pax South 2018. The show was interesting. It was a little smaller than I expected — and not quite as crowded as I would have thought — but everyone in attendance seemed to be having a good time, and every vendor I spoke with had nothing but positive things to say about the show.
It’s nice to see tabletop games getting some nice featured placement along with their video game brethren.
On Monday…THIS arrived…
Of course, I immediately did a deep dive into the box and began setting things up. And...WOW! This game is MASSIVE! Everything initially fit nicely on my dining room table. But since this game is going to be my life for the next few weeks AT LEAST, I needed a more permanent way to set it up. So after a quick trip to to the store, I came back with 2 new tables in my office space, and a short while later Terminator was ready to play. Look at this massive game you all are getting!
Now — before you start eagle eyeing the board here — let me say these minis are not all to scale. They were printed at different sizes for different reasons on our 3D printers. The prototype game I was sent also has tokens to represent all of the minis for gameplay, but I wanted to run through things with the minis because I prefer it…plus, I think they make for better pictures when showing you guys how things are going to look when you have this MASSIVE game on your table. Today I sat down with Victor Brown, co-designer of BITTEN (available now from Playgrim Games! :P ), and we put Terminator through its paces.
I’m going to be making some tweaks and updates to the game before it hits your hands. Mostly in balancing the rules and missions, but I’m extremely pleased that the game is where it's at right now. It’s solid. It’s fun — and it damn sure makes a statement when you see it on the table.
OH! Before I forget --
The Terminator: The Official Board Game has been nominated on Board Game Geek for Most Anticipated Sci-Fi Game of 2018! Evil Dead 2 has also been nominated for Most Anticipated Horror Game of 2018!
You can click here to head over to BGG and cast your vote and help us get Terminator and Evil Dead to the top of the list!
Now…I’ve been nursing a pretty serious migraine for most of the day, so I’m going to take a break from the computer screen for a while — but I’ll be back to answer any questions later tonight and tomorrow
But right now I have another box to take a look at…
Until next time! Remember….
I’ll be back!
Terminator Update 1.10.18
about 1 month ago
– Thu, Jan 11, 2018 at 12:11:55 AM
It’s Wednesday — and that means its time for an update!
A prototype of the game is on its way to me as I type this — including some fantastic looking prototype-resin miniatures. As soon as these are in my hands, I’ll take some photos with my play-testing group for you to see it in action like I mentioned last week.
I have spent a great deal of time on the phone this week with key vendors discussing the best possible way to get Terminator into your hands, and things are looking good.
The manufacturing and fulfillment side of board games is always something that is ultimately out of the publisher’s hands once the files have been sent off — but this is the best time in the history of board games for publishers to get competitive prices and — more importantly — the best possible communication and customer service. Why? Because competition has never been more fierce in this markets than it is now.
The other thing that is extremely valuable from these conversations is getting the chance to learn from the experience of these manufacturing and fulfillment partners. Talking to new and different groups is helping us to formulate the best possible plan to get Terminator into your hands — and so far their advice and insight have been absolutely stellar.
More on that in the near future.
This week I have also been diving head-first into a full-on Terminator overload by rewatching the entire film series while I work (yes — even “Terminator: Salvation”). I have to say…being able to say “Yes — I DO have to keep watching these movies…it’s for WORK!” is pretty damn great.
Now — with that boring text stuff out of the way — let’s look at some photos!
This week we’re taking a closer look at some of the printed miniatures. These are from Space Goat's own 3D printer. They are incredible, and I cannot wait to see what some of you do with these once you can paint them!
FINALLY — I have a question for you…
Are any of you attending Pax South in San Antonio, TX this weekend?
If so — let me know! I may be heading down there for a one day look around on Saturday or Sunday, and it’d be great to say hello to some of you!
Until next week —
“I’ll be back”
(Yes, I am going to do that every week. I apologize in advance)
Terminator Update 1.3.18 (public repost)
about 2 months ago
– Thu, Jan 04, 2018 at 12:59:48 AM
Hey everyone -- I'm reposting my earlier update publically so that anyone who isn't a backer of the game can still get a peek in on what we're doing. (I didn't realize I'd hit the "Backers Only" option when I published this earlier today...future updates won't be double posted like this) --
“I'm here to help you.”
Of all the lines I could quote from The Terminator, that one may not be the most memorable--but it is the most accurate.
My name is Michael--and today I’m joining Space Goat to take over The Terminator.
As the new Project Manager and Lead Designer, I have two goals in mind for this assignment:
To build on the work that has already been completed on this project and to deliver a fantastic, high-quality game that you all will be proud to have in your collection. To keep you informed on the progress, show you the work that is being done, and make sure you feel like the backbone of this game--because you are the hyper-alloy combat chassis that has made this project possible.
Thanks to you, I have the opportunity to be involved with one of my all-time favorite film franchises. I can’t thank you enough for that.
I know there have been communication issues in the past, and by reading through many of the comments today I see where some people have been very upset with communication and updates.
I’m here to solve that.
So, let’s get right to it, shall we?
In a previous update, you have seen an updated Production Schedule & Calendar. My intention is to try to speed this calendar up, get things moving faster, and to get your game delivered to you sooner.
As long as the game is the best it can be.
For right this moment, I’m not going to predict a faster schedule, because I don’t want to set any of us up for disappointment. I do, however, have good news on this front. “Stress Testing & Preparation” as listed in the previous update is rigorously underway, and very much ahead of the scheduled listed in the Nov. 29th update. With any luck, I will be able to have photos for you in next week’s update of myself and my playtest crew putting The Terminator through its paces.
“Wait…did he say next week’s update?”
Why, yes. Yes, I did.
Going forward, you will be getting an update from me every Wednesday.
If a Thursday rolls around and you haven’t received an update from me (even if it's just to say, “Hey folks…working on it!”), you should assume a Terminator has been sent back in time and successfully taken me out.
We are making other internal staffing changes to help expedite replies to DMs as well so you are all taken care of and feel heard.
Every Wednesday I’m going to update you on what we’ve been doing that week, and how it's helping to push the game forward. I’ll post photos when I have something interesting to show you, and try to get a few from the manufacturer, etc, to keep you in the loop.
Alright, I think I’ve rambled on enough for one update. But feel free to leave your thoughts in the comments below. I’ll pop back in and say "hello" later this evening and address anything I can then.
I have included a few images in this update of previews of the rulebook and some of my favorite cards. Let me know what you'd like to see in future updates in the comments below and I'll try to post some additional images next time!
Until next Wednesday…remember…
“I’ll be back.”
Wishing You All a Happy New Year!
about 2 months ago
– Fri, Dec 29, 2017 at 10:21:37 PM
Production Schedule & Calendar
3 months ago
– Thu, Nov 30, 2017 at 12:25:15 AM
Our last announced delivery date for The Terminator was in December of this year—next month. We apologize for the lack of communication of the details of production leading up to this announcement: The Terminator will not be arriving next month. The calendar below is a broad overview of our production schedule moving forward.
As this calendar only covers general phases of production, I'd like to break down the timeline it's based on. Here are the steps we're working on and about how long we expect them to take, starting with the receipt of final graphic design files earlier today.
Stress Testing & Preparation
We received final working files for 2D assets today. This was from our second graphic designer, who had to recreate the design from flattened and broken files. We'll be taking about three weeks to proof and edit all of these assets.
The following three weeks will be spent making prototypes of everything, including 3D printing all figures here in our office. Sometimes minor changes are necessary to fit our custom sizes for prototype printing.
Once prototypes are made, we'll spend the next six weeks stress testing the heck out of the game and sending prototypes to trusted beta testers to do the same. The game is solid and complete as it is now, but it's always necessary to get as many critical eyes as possible to correct every little loophole, typo, and smudge before manufacturing.
All the while, we'll be working with our lead sculptor (not the one that caused delays on Evil Dead 2) to optimize all figures for mold production. We have a solid professional history with him, so we do not anticipate any surprises during this process.
The above accounts for just over half of the blocked out time for this phase. We've included generous buffer time in case anything major is discovered along the way. While we don't anticipate any such errors, they are called "unforeseen" for a reason. The last couple weeks will be working with the manufacturer to make everything as easy and smooth as possible for them to start on.
The first five weeks of manufacturing is just the creation of the metal molds for the figures. This is an intensive process that's important to get absolutely right. 30 days is the average time mold creation takes, but we've rounded up since there are quite a few large and complex figures in this game.
Once the molds are made, we have about two weeks of testing and proofing. This includes work for both us and the manufacturer—and sending materials back and forth.
With everything looking good, mass production begins and runs for about seven weeks. This step is almost entirely in the manufacturer's hands, but communication will remain regular to discuss progress.
It takes about two weeks to assemble and package all the components once they're made. Between the core game, the expansions, and all the accessories and optional buys, there are a lot of boxes to pack right.
After the tally of these steps, there's still about five weeks left aside for holidays, conventions, delays, or anything else that might pop up along the way. Again, this is time set aside for factors we can't identify at this time, but would be unwise to not account for.
We've set aside two months to get all the games out of the factories to our order fulfillment partners, who will deliver them to all of you. Our estimates have games arriving early to mid November, but I blocked out the whole month to match the rest of the calendar.
While going through the design files, I decided this time to highlight the gorgeous art we were able to get our hands on for this game. The above are illustrations mostly by Dave Youkovich, exclusively for this game, with a few from Dark Horse Comics. We're really happy with how this game look and we're excited to walk it through the steps above to bring it to you all.
Towards the future!
Team Space Goat